RoboMemArena 是首个系统性评估机器人记忆能力的大规模基准:包含 26 项仿真任务与 5 项真实世界任务,平均轨迹长达 1000+ 步,68.9% 的子任务依赖历史记忆。作者同步提出双系统 VLA 模型 PrediMem,通过分级记忆与 predictive coding 在所有任务类别上显著超越现有方法。RoboMemArena is the first large-scale benchmark that systematically evaluates robotic memory capability: it contains 26 simulation tasks and 5 real-world tasks, with trajectories averaging more than 1000 steps and 68.9% of subtasks depending on historical memory. The authors also propose PrediMem, a dual-system VLA model that significantly surpasses existing methods across all task categories through hierarchical memory and predictive coding.
现有机器人操作基准大多关注单步或短序列动作,对跨时间步记忆能力的评估严重不足。当物体被遮挡、状态发生改变、或任务依赖此前操作结果时,reactive 策略(仅依赖当前观测)将系统性失败——而这恰恰是真实操作场景中的常态。Most existing robotic manipulation benchmarks focus on single-step or short-sequence actions and evaluate cross-timestep memory capability only very inadequately. When objects are occluded, states change, or a task depends on the results of earlier operations, reactive policies (which rely on the current observation alone) fail systematically — yet this is precisely the norm in real manipulation scenarios.
"Existing robotic memory benchmarks suffer from...lack of multimodal annotations...limited task coverage...restricted to simulation."
论文在 14 个已有机器人基准上做了系统对比,RoboMemArena 是唯一同时满足以下全部 8 项标准的基准:长时域(>1000 步平均)、自动指令生成、原子子目标、可扩展生成、自主抓取(AnyGrasp)、状态 oracle、原生 keyframe、真实世界评估。The paper systematically compares 14 existing robotic benchmarks, and RoboMemArena is the only one that simultaneously satisfies all 8 of the following criteria: long horizon (>1000 steps on average), automatic instruction generation, atomic subgoals, scalable generation, autonomous grasping (AnyGrasp), state oracle, native keyframes and real-world evaluation.
本文贡献两部分:(1) RoboMemArena 基准的数据生成 pipeline,利用 VLM 驱动任务分解与 AnyGrasp 自主轨迹生成;(2) 用于基准测试的双系统 VLA 模型 PrediMem,结合分级记忆与 predictive coding 机制。This work makes two contributions: (1) the data generation pipeline of the RoboMemArena benchmark, which uses a VLM to drive task decomposition and AnyGrasp for autonomous trajectory generation; (2) PrediMem, a dual-system VLA model used for benchmarking, which combines hierarchical memory with a predictive coding mechanism.
利用 VLM 对每个任务提出有序的可执行子任务序列,自动生成结构化指令标注。A VLM proposes an ordered sequence of executable subtasks for every task and automatically generates structured instruction annotations.
每个子任务由 AnyGrasp 自主执行,无需人工干预,生成 2,600 条长时域视觉轨迹 + 15,100 条 keyframe 对齐短片段。Every subtask is executed autonomously by AnyGrasp without human intervention, yielding 2,600 long-horizon visual trajectories + 15,100 keyframe-aligned short clips.
基于两类准则提取 keyframe:物理交互锚点(gripper 状态转变)与运动学拐点(速度极小值、方向变化)。Keyframes are extracted according to two kinds of criteria: physical interaction anchors (gripper state transitions) and kinematic inflection points (velocity minima, direction changes).
TSR(Task Success Rate):所有谓词均满足才算成功。CSR(Cumulative Success Rate):衡量每项任务通过的 verification stage 比例,量化任务进展。每任务 3–9 个 stage,多数超过 5 个。TSR (Task Success Rate): a task counts as successful only when all predicates are satisfied. CSR (Cumulative Success Rate): measures the fraction of verification stages a task passes, quantifying task progress. Each task has 3–9 stages, most of them more than 5.
基于 Qwen3-VL-8B 的高层 VLM 规划器,管理 memory bank(recent buffer + keyframe buffer),负责预测子任务与 keyframe 决策。运行频率约 1.06 Hz,p50 延迟 0.939 秒。A high-level VLM planner based on Qwen3-VL-8B that manages the memory bank (recent buffer + keyframe buffer) and is responsible for subtask prediction and keyframe decisions. It runs at about 1.06 Hz with a p50 latency of 0.939 seconds.
以子任务条件生成动作 chunk 的低层 VLA policy,运行频率约 3.40 Hz,每次 S2 更新平均覆盖约 2.92 个 chunk,实现异步流水线。A low-level VLA policy that generates action chunks conditioned on the subtask; it runs at about 3.40 Hz and covers on average about 2.92 chunks per S2 update, realizing an asynchronous pipeline.
仅在训练阶段使用的辅助损失,提升模型对状态转变的敏感度。损失函数:An auxiliary loss used only during training that increases the model's sensitivity to state transitions. The loss function is:
ℒPre = MSE(Ẑt+1, sg(Zt+1)) + (1 − cos(Ẑt+1, sg(Zt+1)))
最优损失权重为 0.1(在 0.0–1.0 消融实验中表现最佳)。Vision tower 冻结,其余模块全量微调,训练 2 个 epoch,使用 4×H100 GPU,学习率 1×10⁻⁵。The optimal loss weight is 0.1 (best performing across the 0.0–1.0 ablation). The vision tower is frozen while the remaining modules are fully fine-tuned, trained for 2 epochs on 4×H100 GPUs with a learning rate of 1×10⁻⁵.
在 RoboMemArena 的 26 项仿真任务与 5 项真实世界任务上评估 PrediMem,与 π₀.₅、HiF-VLA、MemoryVLA、MemER 以及闭源大模型(Qwen3-VL、GPT)对比。PrediMem is evaluated on the 26 simulation tasks and 5 real-world tasks of RoboMemArena and compared with π₀.₅, HiF-VLA, MemoryVLA, MemER and closed-source large models (Qwen3-VL, GPT).
| 方法Method | Transferring TSR / CSR |
Occlusion TSR / CSR |
Counting TSR / CSR |
Sequence TSR / CSR |
Avg TSR / CSR |
|---|---|---|---|---|---|
| π₀.₅(reactive baseline)π₀.₅ (reactive baseline) | 20.0 / 42.8 | 12.7 / 17.2 | 14.3 / 50.9 | 60.0 / 71.6 | 21.5 / 38.7 |
| HiF-VLA | 17.5 / 38.9 | 12.7 / 27.1 | 8.6 / 45.9 | 42.5 / 70.2 | 16.9 / 39.8 |
| MemoryVLA | 15.0 / 37.2 | 7.3 / 13.1 | 14.3 / 55.1 | 37.5 / 65.2 | 15.0 / 35.3 |
| MemER | 20.0 / 36.1 | 16.4 / 33.2 | 27.1 / 65.1 | 65.0 / 79.1 | 27.3 / 49.1 |
| PrediMem(本文)PrediMem (ours) | 22.5 / 45.2 | 27.3 / 38.4 | 45.7 / 69.3 | 72.5 / 89.5 | 38.5 / 55.2 |
| Ground Truth Oracle | 上界参考Upper-bound reference | 46.1 / 64.8 | |||
闭源基线:Qwen3-VL 冻结 6.0% TSR / 26.2% CSR;GPT-5.4 8.7% TSR / 30.5% CSR——"Closed-source agents transfer poorly to robotic memory-intensive tasks"。Closed-source baselines: frozen Qwen3-VL reaches 6.0% TSR / 26.2% CSR; GPT-5.4 reaches 8.7% TSR / 30.5% CSR — "Closed-source agents transfer poorly to robotic memory-intensive tasks".
| 方法Method | Pour×2 | Brush | Transfer | Shell Game | IHMB | Avg |
|---|---|---|---|---|---|---|
| π₀.₅ | 20% | 10% | 60% | 10% | 0% | 20% |
| MemER | 30% | 50% | 80% | 40% | 0% | 40% |
| PrediMem | 60% | 60% | 80% | 50% | 10% | 52% |
IHMB(Imitate Human to Make Breakfast)是时长约 3 分钟的最长任务,仅 PrediMem 成功完成。相比 reactive baseline,PrediMem 平均提升真实世界性能 32 个百分点。IHMB (Imitate Human to Make Breakfast) is the longest task, lasting about 3 minutes, and only PrediMem completes it successfully. Compared with the reactive baseline, PrediMem improves real-world performance by 32 percentage points on average.
| 消融变体Ablation variant | TSR (%) | CSR (%) |
|---|---|---|
| w/o Predictive Coding | 32.3 | 49.0 |
| w/o Keyframe Bank | 17.7 | 41.6 |
| PrediMem(完整)PrediMem (full) | 38.5 | 55.2 |
Predictive coding 单独贡献约 +6.2% TSR;keyframe bank 对记忆依赖任务(尤其是 Occlusion 类)至关重要,移除后 TSR 下降 20.8 个百分点。Predictive coding alone contributes about +6.2% TSR; the keyframe bank is critical for memory-dependent tasks (especially the Occlusion category), and removing it drops TSR by 20.8 percentage points.
| S2 模型规模S2 model scale | TSR (%) | CSR (%) |
|---|---|---|
| Qwen3-1.7B | 19.9 | 41.4 |
| Qwen3-4B | 31.9 | 51.7 |
| Qwen3-8B(完整)Qwen3-8B (full) | 38.5 | 55.2 |
S2 模型规模从 1.7B 扩展至 8B,性能在所有任务类别上一致提升,符合 scaling law 预期。Scaling the S2 model from 1.7B to 8B consistently improves performance across all task categories, in line with scaling-law expectations.
Qwen3-VL 冻结(6.0% TSR)与 GPT-5.4(8.7% TSR)等闭源大模型尽管具备强大的通用能力,但在记忆密集型机器人操作任务上表现远不如开源微调方案,说明通用视觉-语言能力与具身记忆能力之间存在显著差距。Although closed-source large models such as frozen Qwen3-VL (6.0% TSR) and GPT-5.4 (8.7% TSR) possess strong general capabilities, they perform far worse than open-source fine-tuned solutions on memory-intensive robotic manipulation tasks, which indicates a significant gap between general vision-language capability and embodied memory capability.
真实世界评估仅覆盖 5 项任务,使用双臂平台,尚无法充分代表真实部署场景的多样性。IHMB 任务成功率仅 10%,说明长时域真实操作仍是开放挑战。The real-world evaluation covers only 5 tasks on a bimanual platform and cannot yet adequately represent the diversity of real deployment scenarios. The success rate on the IHMB task is only 10%, showing that long-horizon real-world manipulation remains an open challenge.
当前基准与模型均聚焦于 tabletop manipulation,尚未验证能否泛化至移动操作(mobile manipulation)或更复杂的开放世界场景。此外,数据集由仿真自动生成,仿真到现实的 visual gap 可能影响策略在真实世界的泛化。Both the current benchmark and the model focus on tabletop manipulation, and it has not been verified whether they generalize to mobile manipulation or to more complex open-world scenarios. In addition, the dataset is automatically generated in simulation, so the sim-to-real visual gap may affect how well policies generalize in the real world.