现有 VLA 模型在标准基准上表现良好,但在真正 OOD 场景下严重退化——根本原因在于异构机器人数据无法被直接对齐后统一缩放。Qwen-RobotManip 以「先对齐、后扩展」为核心原则,在表示、运动、行为三个维度引入统一对齐框架,基于 ~38,100 小时全开源数据构建可泛化 VLA 基础模型,在多项 OOD 基准上大幅超越 π₀.₅ 等当前最优方法。Existing VLA models perform well on standard benchmarks but degrade severely under genuinely OOD conditions—the root cause is that heterogeneous robot data cannot be directly aligned and then scaled up in a unified way. Qwen-RobotManip adopts "align first, then scale" as its core principle, introducing a unified alignment framework along the representation, motion and behavior dimensions, and builds a generalizable VLA foundation model on ~38,100 hours of fully open-source data, substantially surpassing current state-of-the-art methods such as π₀.₅ on multiple OOD benchmarks.
语言和多模态领域的基础模型因「异构数据来源可在统一公式下对齐,且互联网大量低成本数据允许多样化训练信号相互强化」而实现了强泛化。但机器人操作数据天然异构、昂贵且多样性有限,使得对齐与规模化难以同时实现。Foundation models in language and multimodal domains achieve strong generalization because "heterogeneous data sources can be aligned under a unified formulation, and the vast amount of low-cost internet data lets diverse training signals reinforce one another". Robotic manipulation data, however, is inherently heterogeneous, expensive and limited in diversity, which makes alignment and scaling hard to achieve at the same time.
「We investigate whether this scaling recipe can be applied to robotic manipulation to achieve genuine generalization.」——对齐是数据规模化的先决条件,而非独立的工程选择。"We investigate whether this scaling recipe can be applied to robotic manipulation to achieve genuine generalization." — Alignment is a prerequisite for data scaling, not an independent engineering choice.
在标准 in-distribution 基准(LIBERO、RoboTwin)上,从零训练的模型(StarVLA、Ours-scratch)可媲美甚至超过大规模预训练模型(π₀、π₀.₅)。这是因为训练与评测共享同一分布,高准确率可通过记忆视觉-行为模式实现,而非真实泛化能力。 相比之下,在 OOD 基准(LIBERO-Plus、RoboTwin-Clean2Rand)上,差距显著拉开:π₀.₅ 大幅优于从零训练的模型,随扰动难度上升差距进一步加大。因此 Qwen-RobotManip 以 OOD 评测为首要指标。On standard in-distribution benchmarks (LIBERO, RoboTwin), models trained from scratch (StarVLA, Ours-scratch) match or even exceed large-scale pre-trained models (π₀, π₀.₅). This is because training and evaluation share the same distribution, so high accuracy can be reached by memorizing visual-behavioral patterns rather than by genuine generalization. By contrast, on OOD benchmarks (LIBERO-Plus, RoboTwin-Clean2Rand) the gap opens up sharply: π₀.₅ substantially outperforms models trained from scratch, and the gap widens further as perturbation difficulty rises. Qwen-RobotManip therefore takes OOD evaluation as its primary metric.
Qwen-RobotManip 围绕「对齐优先」原则,在数据、模型、训练三个层面协同设计:统一 80 维规范状态-动作表示、相机坐标系 delta 姿态运动对齐、结构化体态提示与上下文内策略自适应,配合 Human-to-Robot 合成流水线实现大规模多源训练。Qwen-RobotManip is built around an "alignment-first" principle, with coordinated design at the data, model and training levels: a unified 80-dimensional canonical state-action representation, camera-frame delta-pose motion alignment, structured embodiment prompts with in-context policy adaptation, and a Human-to-Robot synthesis pipeline that enables large-scale multi-source training.
引入 80 维规范向量表示:两个 29 维单臂 block(各含 Joint positions 7d、EEF pose 9d、Gripper state 1d、Dexterous hand joints 12d)+ 22 维预留维度。不同形态(单臂 Franka、双臂 ALOHA、人形机器人)各自填充对应子集,未激活维度通过 per-dimension binary mask 排除在训练损失之外,避免 "幽灵" 监督干扰梯度。Introduces an 80-dimensional canonical vector representation: two 29-dimensional single-arm blocks (each holding Joint positions 7d, EEF pose 9d, Gripper state 1d, Dexterous hand joints 12d) plus 22 reserved dimensions. Different embodiments (single-arm Franka, dual-arm ALOHA, humanoid robots) fill in their own subsets, and inactive dimensions are excluded from the training loss by a per-dimension binary mask, avoiding "ghost" supervision that would perturb the gradients.
不同数据集的 end-effector 姿态在不同坐标系下记录,导致即使是相同物理运动,数值上也可能截然不同。 通过将 EEF delta 动作表示为相机坐标系 delta pose(camera-frame delta pose),视觉上相似的运动在动作空间中数值也相近,直接对齐视觉观察空间与动作空间,促进跨形态迁移。 同时通过 Camera-aware Positional Encoding (CaPE) 将相机外参注入 DiT cross-attention,使动作头能够推理相机几何关系。End-effector poses are recorded in different coordinate frames across datasets, so even identical physical motions can take drastically different numerical values. By expressing EEF delta actions as a camera-frame delta pose, visually similar motions also take similar values in action space, which directly aligns the visual observation space with the action space and promotes cross-embodiment transfer. Camera extrinsics are additionally injected into the DiT cross-attention through Camera-aware Positional Encoding (CaPE), letting the action head reason about camera geometry.
每步推断时提供结构化文本提示,字段包括:embodiment(机器人平台标识)、instruction(任务描述)、speed(episode 长度 bin,500 步为单位)、fps(时间采样率)、camera view direction(arm side / opposite side)。为提高对缺失信息的鲁棒性,训练中以 15% 概率随机丢弃 embodiment、speed、fps 字段。A structured text prompt is supplied at every inference step, with the fields embodiment (robot platform identifier), instruction (task description), speed (episode-length bin, in units of 500 steps), fps (temporal sampling rate) and camera view direction (arm side / opposite side). To improve robustness against missing information, the embodiment, speed and fps fields are dropped at random with 15% probability during training.
受大语言模型 in-context learning 启发,Qwen-RobotManip 配备上下文策略自适应机制:将同一 episode 内近期执行历史(observation-action chunk 对)作为结构化上下文 token 序列注入策略,无需更新参数即可在部署时实现行为自适应。采用随机上下文采样(Stochastic context sampling)防止模型退化为简单的"复制近期动作"捷径。Inspired by in-context learning in large language models, Qwen-RobotManip is equipped with an in-context policy adaptation mechanism: the recent execution history within the same episode (observation-action chunk pairs) is injected into the policy as a structured sequence of context tokens, so that behavioral adaptation is achieved at deployment time without updating parameters. Stochastic context sampling is used to keep the model from degenerating into the trivial "copy the recent actions" shortcut.
自我中心人手演示与机器人数据在形态和视觉域之间存在显著差距。合成流水线分两阶段:There is a substantial gap between egocentric human-hand demonstrations and robot data, both in embodiment and in visual domain. The synthesis pipeline runs in two stages:
k_vf = 0.7·k_index + 0.3·k_middle,EEF 位置取拇指与虚拟指尖中点,夹爪宽度为欧氏距离。应用 Savitzky-Golay 滤波平滑轨迹,高斯加权 SLERP 平滑方向。Action Alignment: human-hand keypoints (MANO representation, 21 joints) are mapped into the action space of a parallel-jaw gripper robot; a virtual fingertip is defined as k_vf = 0.7·k_index + 0.3·k_middle, the EEF position is the midpoint between thumb and virtual fingertip, and the gripper width is their Euclidean distance. A Savitzky-Golay filter smooths the trajectories and Gaussian-weighted SLERP smooths the orientations.~1,933 小时自我中心数据渲染为 15 种双臂机器人形态(Panda、UR5e、ARX-L5、xArm7、IIWA、Kinova Gen3 等),共约 24,808 小时合成演示。~1,933 hours of egocentric data are rendered into 15 dual-arm robot embodiments (Panda, UR5e, ARX-L5, xArm7, IIWA, Kinova Gen3 and others), yielding about 24,808 hours of synthetic demonstrations.
以 9:1 的机器人数据与 VL 数据比例同步训练 VLA 流和 VLM 流,防止动作预测压力导致 VLM 主干感知与推理能力退化。VL 数据包括通用视觉理解、空间感知与推理、OCR、多模态专业知识、指令跟随,以及专门合成的体态中心 VL 数据(Embodied Chain-of-Thought、自我中心视频理解、2D 轨迹预测)。The VLA and VLM streams are trained in parallel at a 9:1 ratio of robot data to VL data, preventing the pressure of action prediction from degrading the perception and reasoning ability of the VLM backbone. The VL data covers general visual understanding, spatial perception and reasoning, OCR, multimodal domain knowledge and instruction following, together with purpose-built embodiment-centric VL data (Embodied Chain-of-Thought, egocentric video understanding, 2D trajectory prediction).
在仿真 OOD 基准(LIBERO-Plus、RoboTwin-Clean2Rand、RoboCasa365、EBench、RoboTwin-IF、RoboTwin-XE)与真实机器人平台(AgileX CobotMagic ALOHA、ARX ALOHA、UR5、Franka)上进行系统评测,以 π₀(Black et al., 2024)和 π₀.₅(Black et al., 2025)为主要基线。Systematic evaluation is carried out on simulated OOD benchmarks (LIBERO-Plus, RoboTwin-Clean2Rand, RoboCasa365, EBench, RoboTwin-IF, RoboTwin-XE) and on real robot platforms (AgileX CobotMagic ALOHA, ARX ALOHA, UR5, Franka), with π₀ (Black et al., 2024) and π₀.₅ (Black et al., 2025) as the main baselines.
| 方法Method | LIBERO | RoboTwin-Easy | RoboTwin-Hard |
|---|---|---|---|
| π₀ (Black et al., 2024) | 94.4 | 65.9 | 58.4 |
| π₀.₅ (Black et al., 2025) | 97.6 | 82.7 | 76.8 |
| StarVLA (Community, 2026) | 98.0 | 85.7 | 87.3 |
| Abot-M0 (Yang et al., 2026) | 98.6 | 86.1 | 85.1 |
| Being-H0.7 (Luo et al., 2026c) | 99.2 | 90.2 | 89.6 |
| Qwen-RobotManip | 99.1 | 93.4 | 92.5 |
| Qwen-RobotManip-Context | 99.2 | 93.7 | 94.0 |
| 基准(OOD)Benchmark (OOD) | π₀.₅ (SOTA) | Qwen-RobotManip | Qwen-RobotManip-Context |
|---|---|---|---|
| LIBERO-Plus (Total) | 84.4 | 89.0 | 91.4 |
| RoboTwin-C2R (Hard) | 47.9 | 69.4 | 69.4 |
| RoboCasa365 (Total) | 16.9 | 35.9 | 33.8 |
| EBench (Overall SR) | 27.1 | 45.6 | 43.6 |
| RoboTwin-IF (Avg.) | 49.6 | 72.2 | 72.0 |
| RoboTwin-XE (Avg., eef) | 7.5 | 23.9 | — |
在 CobotMagic ALOHA 平台上,ID 基准平均成功率 88.6%(π₀.₅ 42.9%,StarVLA 20.0%),OOD 基准 87.5%(π₀.₅ 37.5%,StarVLA 0.0%)。在 ARX ALOHA 上,少样本自适应(130 次演示)四项任务 Qwen-RobotManip 胜出;跨形态技能迁移(4 项新任务,零 ARX 演示)达 55.0%,而消融基线(w/o UnifiedSpace 7.5%、w/o UnifiedEEF 12.5%)几乎失败,验证统一对齐的关键作用。On the CobotMagic ALOHA platform the average ID benchmark success rate is 88.6% (π₀.₅ 42.9%, StarVLA 20.0%) and the OOD benchmark reaches 87.5% (π₀.₅ 37.5%, StarVLA 0.0%). On ARX ALOHA, Qwen-RobotManip wins on all four few-shot adaptation tasks (130 demonstrations); cross-embodiment skill transfer (4 new tasks, zero ARX demonstrations) attains 55.0%, while the ablation baselines (w/o UnifiedSpace 7.5%, w/o UnifiedEEF 12.5%) almost entirely fail, confirming the critical role of unified alignment.
提交 Qwen-RobotManip 至 Table30-v1 Generalist Track(30 项操作任务,跨 4 个实体形态),成功率 45%,过程分 59.83,超越 DM0_generalist(37% / 48.43 分)8 个百分点,排名第一,相对提升约 20%。在双臂协调任务(8 项)上平均 40.0%,在拾放任务(12 项)上平均 63.3%,均大幅领先所有基线。Qwen-RobotManip was submitted to the Table30-v1 Generalist Track (30 manipulation tasks across 4 physical embodiments), reaching a 45% success rate and a process score of 59.83, ahead of DM0_generalist (37% / 48.43 points) by 8 percentage points and ranking first, a relative gain of about 20%. It averages 40.0% on dual-arm coordination tasks (8 tasks) and 63.3% on pick-and-place tasks (12 tasks), leading all baselines by a wide margin.
数据规模化曲线(Figure 18)显示:具有统一表示的变体(Ours、Ours w/o UnifiedEEF)在 1%–100% 训练数据区间内验证 MSE 近似对数线性下降,呈清晰数据规模化律;而 Ours w/o UnifiedSpace 曲线不稳定,EEF 动作预测 MSE 显著更高。验证了「对齐是规模化的前提」这一核心命题。The data-scaling curves (Figure 18) show that the variants with a unified representation (Ours, Ours w/o UnifiedEEF) exhibit an approximately log-linear decrease in validation MSE over the 1%–100% training-data range, a clear data-scaling law, whereas the Ours w/o UnifiedSpace curve is unstable and its EEF action-prediction MSE is markedly higher. This validates the core claim that "alignment is the prerequisite for scaling".
上下文自适应消融(Table 15):无上下文基线(Structure Prompt 配置)Hard 平均 65.9%;添加上下文(10 denoising steps)提升至 70.9%(+5.0 点);20 steps 无额外收益(71.0%)。随机上下文采样对于防止"复制近期动作"退化至关重要。In-context adaptation ablation (Table 15): the context-free baseline (Structure Prompt configuration) averages 65.9% on Hard; adding context (10 denoising steps) raises this to 70.9% (+5.0 points); 20 steps brings no further gain (71.0%). Stochastic context sampling is essential for preventing degeneration into "copying the recent actions".
「We do note one practical limitation observed in real-robot deployment: at the start of an episode, the context consists entirely of zero-padded placeholders, and the model, having learned to condition on quiescent history, tends to hesitate before initiating motion.」为此同时发布有/无上下文两种变体供用户按需选择。"We do note one practical limitation observed in real-robot deployment: at the start of an episode, the context consists entirely of zero-padded placeholders, and the model, having learned to condition on quiescent history, tends to hesitate before initiating motion." Both a context and a context-free variant are therefore released, so users can pick whichever they need.
在 CobotMagic ALOHA ID 基准中,yellow-disc-insertion(精确插盘)成功率仅 2/5,作者指出「highlighting the difficulty of precise insertion on real hardware」。高精度接触丰富型操作仍是挑战。On the CobotMagic ALOHA ID benchmark, yellow-disc-insertion (precise disc insertion) succeeds only 2/5 of the time, and the authors note "highlighting the difficulty of precise insertion on real hardware". High-precision, contact-rich manipulation remains a challenge.
~24,808 小时合成数据来自人手视频经 Human-to-Robot 流水线渲染,视觉质量和动作分布与真实机器人数据仍存在域差距。尽管合成流水线已引入深度合成和 IK 求解,但极端光照、复杂纹理等场景的泛化能力尚未完整评估。The ~24,808 hours of synthetic data are rendered from human-hand video through the Human-to-Robot pipeline, and a domain gap in visual quality and action distribution relative to real robot data still remains. Although the synthesis pipeline already brings in depth synthesis and IK solving, generalization to scenarios such as extreme lighting and complex textures has not yet been fully evaluated.
当前 OOD 评测主要集中在固定基座的桌面操作(单臂/双臂)。EBench 中移动操作任务上 Qwen-RobotManip 成功率(≈35%)低于固定桌面任务(≈50%),灵巧手形态数据量相对有限,泛化能力尚待验证。Current OOD evaluation concentrates on fixed-base tabletop manipulation (single-arm / dual-arm). On the EBench mobile-manipulation tasks the success rate of Qwen-RobotManip (≈35%) is lower than on fixed tabletop tasks (≈50%); data for dexterous-hand embodiments is relatively limited, and generalization there remains to be verified.