GR-2 是一个两阶段训练的生成式视频-语言-动作(VLA)模型:首先在海量互联网视频上学习通用的视觉动态知识,再通过机器人轨迹数据进行微调,同时预测未来视频帧和动作序列。该模型在超过100项桌面操作任务上达到97.7%的平均成功率,并展现出对未见场景、物体和技能的强大泛化能力。GR-2 is a generative video-language-action (VLA) model trained in two stages: it first learns general knowledge of visual dynamics from massive internet videos, and is then fine-tuned on robot trajectory data, predicting future video frames and action sequences at the same time. The model reaches a 97.7% average success rate on more than 100 tabletop manipulation tasks and shows strong generalization to unseen scenes, objects and skills.
机器人操作数据的采集代价高昂,限制了策略学习的规模化。互联网上大量的视频数据蕴含丰富的物体交互知识——如何将这些"免费"的视觉先验有效迁移到机器人策略学习?Collecting robot manipulation data is expensive, which limits the scaling of policy learning. The vast amount of video data on the internet carries rich knowledge about object interaction — how can such "free" visual priors be transferred effectively to robot policy learning?
"Pre-training on video generation can effectively transfer knowledge to robot policy learning, enabling a generalist robot agent to perform diverse manipulation tasks and generalize to novel environments."
GR-2 采用两阶段训练策略:大规模视频生成预训练 + 机器人数据微调。骨干网络为 GPT-style Transformer,图像由冻结的 VQGAN 编码为离散 token,文本由冻结的 CLIP 编码;仅 95M 参数参与训练(默认 GR-2-B),其余为冻结参数。GR-2 adopts a two-stage training strategy: large-scale video generation pre-training plus fine-tuning on robot data. The backbone is a GPT-style Transformer; images are encoded into discrete tokens by a frozen VQGAN and text by a frozen CLIP; only 95M parameters are trained (GR-2-B by default) while the rest stay frozen.
在 3800万 文本-视频对(超过 500亿 token)上训练。数据来源覆盖烹饪、运动、日常操作等多样场景,以及真实机器人操作数据集(RT-1、Bridge)。模型学习根据文本指令和起始帧,自回归预测后续帧序列,从而获取物体外观、运动规律和物理交互的通用表征。Trained on 38000000 text-video pairs (more than 50000000000 tokens). The data covers diverse scenarios such as cooking, sports and everyday manipulation, as well as real robot manipulation datasets (RT-1, Bridge). The model learns to autoregressively predict subsequent frame sequences from a text instruction and an initial frame, thereby acquiring general representations of object appearance, motion patterns and physical interaction.
在机器人演示数据上进行 双重预测(dual prediction):既生成未来视频帧,又同步预测动作序列。动作由 conditional VAE 编码并解码,以机器人关节角度和夹爪状态为输入。此阶段的视频预测目标充当辅助监督,促进视觉表征与动作策略的协同学习。On robot demonstration data the model performs dual prediction: it generates future video frames while simultaneously predicting action sequences. Actions are encoded and decoded by a conditional VAE that takes robot joint angles and gripper states as input. The video prediction objective at this stage acts as auxiliary supervision and promotes joint learning of visual representations and the action policy.
在真实机器人部署中,GR-2 输出的末端执行器轨迹通过 trajectory optimization 和 real-time motion tracking 转换为关节指令,实现灵活稳定的操作控制,无需针对每台机器人单独设计低层控制器。In real-robot deployment, the end-effector trajectories produced by GR-2 are converted into joint commands through trajectory optimization and real-time motion tracking, achieving flexible and stable manipulation control without designing a dedicated low-level controller for every robot.
论文测试了四种规格:GR-2-S(30M 可训练参数)、GR-2-B(95M)、GR-2-L(312M)、GR-2-XL(719M),验证损失和任务成功率均随规模单调提升,表现出良好的 scaling 特性。The paper evaluates four sizes: GR-2-S (30M trainable parameters), GR-2-B (95M), GR-2-L (312M) and GR-2-XL (719M). Both validation loss and task success rate improve monotonically with scale, showing favourable scaling behaviour.
三大评测基准:(1) 105项桌面多任务学习(40,000条轨迹);(2) 端到端 Bin Picking(122个物体,94,000条轨迹);(3) CALVIN 仿真基准(34项任务,1~5步连续序列)。对比基准包括 RT-1、MT-ACT、HULC、RoboFlamingo 和 GR-1。Three evaluation benchmarks: (1) multi-task learning over 105 tabletop tasks (40,000 trajectories); (2) end-to-end Bin Picking (122 objects, 94,000 trajectories); (3) the CALVIN simulation benchmark (34 tasks, consecutive sequences of 1–5 steps). Baselines include RT-1, MT-ACT, HULC, RoboFlamingo and GR-1.
| 评测设置Setting | GR-1 | GR-2 | 备注Notes |
|---|---|---|---|
| Simple | — | 97.7% | 标准场景,每任务400条轨迹Standard scene, 400 trajectories per task |
| Unseen Backgrounds | 低于 GR-2below GR-2 | 71.4% | 未见背景泛化Generalization to unseen backgrounds |
| Unseen Environments | 低于 GR-2below GR-2 | 71.7% | 未见环境泛化Generalization to unseen environments |
| Unseen Environments (w/ DA) | — | 87.0% | 加入数据增强后With data augmentation |
| Unseen Manipulation | 低于 GR-2below GR-2 | 55.8% | 未见操作物体(最难)Unseen objects to manipulate (hardest) |
| Simple(每任务~50条)Simple (~50 per task) | — | 73.9% | 数据高效场景Data-efficient setting |
122个物体(含透明、可变形、反光物体),分为 Seen / Unseen / Cluttered Seen / Cluttered Unseen 四种场景。GR-2 平均成功率从 GR-1 的 33.3% 大幅提升至 79.0%,在杂乱场景(两倍物体密度)和未见物体上均保持稳健性能。122 objects (including transparent, deformable and reflective ones) are divided into four settings: Seen / Unseen / Cluttered Seen / Cluttered Unseen. The average success rate of GR-2 rises sharply from 33.3% for GR-1 to 79.0%, staying robust in cluttered scenes (twice the object density) and on unseen objects.
| 连续完成任务数Consecutive tasks completed | GR-1 | GR-2 | 最强 baseline(RoboFlamingo)Strongest baseline (RoboFlamingo) |
|---|---|---|---|
| 1 task | 94.9% | 98.6% | 96.4% |
| 2 tasks | 89.6% | 96.3% | 89.6% |
| 3 tasks | 84.0% | 93.2% | 82.4% |
| 4 tasks | 79.7% | 90.4% | 74.0% |
| 5 tasks | 73.1% | 85.9% | 66.0% |
| Avg length | 4.21 | 4.64 | 4.09 |
在 Unseen Manipulation 设置下,GR-2 的成功率仅为 55.8%,远低于其他场景。论文指出典型失败案例包括"picking unseen objects of novel shapes"和"mistakenly selecting wrong object"。作者明确表示将"explore techniques to further improve generalization for unseen manipulation tasks, including handling novel objects and executing new skills"。Under the Unseen Manipulation setting the success rate of GR-2 is only 55.8%, far below the other settings. The paper notes that typical failure cases include "picking unseen objects of novel shapes" and "mistakenly selecting wrong object". The authors state explicitly that they will "explore techniques to further improve generalization for unseen manipulation tasks, including handling novel objects and executing new skills".
尽管视频预训练提升了数据效率,多任务学习仍需约40,000条机器人轨迹(105项任务),Bin Picking 需要94,000条轨迹。相比于零样本或少样本泛化的目标,数据需求仍然显著。Although video pre-training improves data efficiency, multi-task learning still needs about 40,000 robot trajectories (105 tasks) and Bin Picking requires 94,000 trajectories. Compared with the goal of zero-shot or few-shot generalization, the data demand remains substantial.
在3800万视频、500亿 token 上进行预训练对计算资源要求极高,限制了研究复现性和小机构的可及性。论文未提供完整的预训练成本分析。Pre-training on 38000000 videos and 50000000000 tokens places extremely high demands on compute resources, which limits reproducibility and accessibility for smaller institutions. The paper gives no complete analysis of the pre-training cost.
GR-2 的动作空间基于关节角度和夹爪状态,切换到不同形态(如双臂、足式机器人)需要重新设计状态编码器和 Whole-Body Control 模块,跨平台迁移代价较高。The action space of GR-2 is based on joint angles and gripper states; switching to a different morphology (such as a dual-arm or legged robot) requires redesigning the state encoder and the Whole-Body Control module, so cross-platform transfer is costly.