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ICLR 2026 · 机器人 · RoboticsICLR 2026 · Robotics

EgoDex: Learning Dexterous Manipulation from Large-Scale Egocentric Video

首个大规模第一视角灵巧操作数据集,包含手部骨骼追踪The first large-scale egocentric dexterous manipulation dataset with hand skeleton tracking
Ryan Hoque*, Peide Huang*, David J. Yoon, Mouli Sivapurapu, Jian Zhang  ·  Apple(*Equal contribution)Ryan Hoque*, Peide Huang*, David J. Yoon, Mouli Sivapurapu, Jian Zhang  ·  Apple (*Equal contribution)

EgoDex 是一个使用 Apple Vision Pro 采集的大规模第一视角灵巧操作数据集,包含 829 小时、1080p、30Hz 的视频,338,000 个任务演示,以及 194 种桌面操作任务的完整 3D 手部和手指追踪数据。基于此数据集,作者提出了两个新的 benchmark——手部轨迹预测与逆动力学预测——并训练了多种模仿学习策略,系统评估了数据规模与模型架构的影响。EgoDex is a large-scale egocentric dexterous manipulation dataset collected with Apple Vision Pro, comprising 829 hours of 1080p, 30Hz video, 338,000 task demonstrations, and complete 3D hand and finger tracking data for 194 tabletop manipulation tasks. Building on this dataset, the authors propose two new benchmarks — hand trajectory prediction and inverse dynamics prediction — and train a range of imitation learning policies, systematically evaluating the effects of data scale and model architecture.

829 小时视频829 hours of video 338,000 个演示338,000 demonstrations 194 种操作任务194 manipulation tasks 📄 arXiv:2505.11709 GitHub / Dataset
dexterous manipulation egocentric video imitation learning 灵巧手操作dexterous hand manipulation hand tracking Apple Vision Pro trajectory prediction 模仿学习imitation learning dataset robotics

01 动机Motivation

机器人灵巧操作长期受限于高质量演示数据的匮乏。现有数据集要么规模小、任务单一,要么缺乏精细的手指级追踪信息,难以支持泛化能力强的策略学习。人类每天进行大量灵巧的手部操作,如何高效捕捉这些数据并用于机器人学习,是该领域的核心挑战。Dexterous robotic manipulation has long been constrained by the scarcity of high-quality demonstration data. Existing datasets are either small in scale and narrow in task coverage, or lack fine-grained finger-level tracking, making it hard to support policy learning that generalizes well. Humans perform a great deal of dexterous hand manipulation every day, and how to capture such data efficiently and use it for robot learning is a core challenge in this field.

"EgoDex contains 829 hours of egocentric video with paired 3D hand and finger tracking data, covering 194 tabletop manipulation tasks with household objects."
EgoDex 数据集示例
EgoDex 数据集中 9 种灵巧操作行为的示例,包括拉链、取书、拧螺丝、折叠、整理、开盒、系鞋带等。数据使用 Apple Vision Pro 在第一视角下采集,配合 ARKit 产品级手部姿态追踪。Examples of 9 dexterous manipulation behaviors in the EgoDex dataset, including zipping, retrieving books, screwing, folding, tidying, opening boxes and tying shoelaces. The data are collected from an egocentric viewpoint with Apple Vision Pro, paired with ARKit production-grade hand pose tracking.
829hegocentric 视频时长egocentric video duration
338K任务演示数量task demonstrations
194桌面操作任务种类tabletop manipulation task types
90M视频总帧数total video frames

与现有数据集的对比Comparison with Existing Datasets

EgoDex 在规模和标注质量上均大幅超越现有的机器人操作与人类手部交互数据集:EgoDex substantially surpasses existing robot manipulation and human hand interaction datasets in both scale and annotation quality:

数据集Dataset演示数量Demonstrations任务数Tasks帧数Frames灵巧手标注Dexterous annotations
DROID76k8619MNo
Ego4D (HOI)89kn/a21MNo
EgoDex338k19490MYes

在动词多样性上,"most verbs in EgoDex are above the 10³ mark",而 DROID 中"many verbs are below the 10¹ mark"。In terms of verb diversity, "most verbs in EgoDex are above the 10³ mark", whereas in DROID "many verbs are below the 10¹ mark".

02 方法Method

EgoDex 的核心贡献分为两部分:一是大规模数据采集流程,二是基于数据集建立的两个 benchmark 及相应的模仿学习基线模型。采集使用 Apple Vision Pro 配合 visionOS 2 ARKit,无需额外硬件,直接采集裸手演示。EgoDex makes two core contributions: a large-scale data collection pipeline, and two benchmarks built on the dataset together with the corresponding imitation learning baselines. Collection uses Apple Vision Pro with visionOS 2 ARKit, requires no extra hardware, and captures bare-hand demonstrations directly.

数据采集流程Data Collection Pipeline

手部骨骼追踪示意图
左:EgoDex 追踪的身体骨骼关节,每只手追踪 25 个关节,包含 3D 位置与方向。右:多种灵巧操作行为的演示帧。数据模态包括 1920×1080 RGB 视频(30Hz)、相机内外参、上半身关节的 3D 位置和朝向,以及自然语言任务标注。Left: the body skeleton joints tracked by EgoDex, with 25 joints per hand including 3D position and orientation. Right: demonstration frames of various dexterous manipulation behaviors. The data modalities include 1920×1080 RGB video (30Hz), camera intrinsics and extrinsics, 3D positions and orientations of upper-body joints, and natural language task annotations.

Benchmark 设计Benchmark Design

Benchmark 1:Dexterous Trajectory PredictionBenchmark 1: Dexterous Trajectory Prediction

给定图像观测、骨骼姿态和自然语言描述,预测手部轨迹。评价指标为预测轨迹与真实轨迹之间的平均距离(Avg Distance)和终点距离(Final Distance),支持 K 次采样的最优值(K=1, 10)。Given image observations, skeleton pose and a natural language description, predict the hand trajectory. The metrics are the average distance (Avg Distance) and the final distance (Final Distance) between the predicted and ground-truth trajectories, with best-of-K sampling supported (K=1, 10).

Benchmark 2:Inverse DynamicsBenchmark 2: Inverse Dynamics

给定起始帧和目标帧的图像观测,预测两帧之间的手部运动。相当于视觉目标条件化策略(visually goal-conditioned policy),无需语言描述。Given image observations of the start frame and the goal frame, predict the hand motion between the two frames. This amounts to a visually goal-conditioned policy and requires no language description.

模型架构Model Architecture

实验评估了两类架构与三种预测头的组合:The experiments evaluate combinations of two architectures and three prediction heads:

视觉编码器使用预训练 ResNet(冻结),输入分辨率 224×224。训练配置:50,000 步,batch size 2,048(8 块 A100 各 256),学习率 1e-4(Adam),每个模型约训练 72 小时。The visual encoder is a pretrained ResNet (frozen) with input resolution 224×224. Training configuration: 50,000 steps, batch size 2,048 (8 A100 GPUs at 256 each), learning rate 1e-4 (Adam), about 72 hours of training per model.

03 实验Experiments

在两个 benchmark 上系统评估了架构选择、预测时域、视觉目标条件化以及数据规模的影响。指标为手腕和指尖位置的平均距离(Avg Distance)和终点距离(Final Distance),单位为米,越低越好。The effects of architecture choice, prediction horizon, visual goal conditioning and data scale are systematically evaluated on the two benchmarks. The metrics are the average distance (Avg Distance) and the final distance (Final Distance) of wrist and fingertip positions, in meters, where lower is better.

架构对比(2 秒预测时域)Architecture Comparison (2-Second Prediction Horizon)

模型ModelAvg Distance K=1Avg Distance K=10Final Distance K=1Final Distance K=10
Dec + BC0.045m0.045m0.062m0.062m
Dec + DDPM0.053m0.041m0.071m0.044m
Dec + FM0.052m0.040m0.071m0.043m
EncDec + BC0.044m0.044m0.060m0.060m
EncDec + DDPM0.052m0.039m0.071m0.043m
EncDec + FM0.051m0.038m0.070m0.041m

预测时域的影响(Decoder + BC)Effect of Prediction Horizon (Decoder + BC)

预测时域Prediction horizonAvg DistanceFinal Distance
H=30 (1 秒)H=30 (1 s)0.031m0.049m
H=60 (2 秒)H=60 (2 s)0.045m0.062m
H=90 (3 秒)H=90 (3 s)0.053m0.069m

视觉目标条件化(Inverse Dynamics Benchmark)Visual Goal Conditioning (Inverse Dynamics Benchmark)

加入目标图像后,平均距离从 0.045m 降至 0.035m(降低 22%),终点距离从 0.062m 降至 0.029m(降低 53%),目标图像对性能提升效果显著。Adding the goal image lowers the average distance from 0.045m to 0.035m (a 22% reduction) and the final distance from 0.062m to 0.029m (a 53% reduction), so the goal image improves performance markedly.

数据规模的影响Effect of Data Scale

数据规模与性能关系
训练数据量与模型性能(Avg Distance / Final Distance)的关系,对数坐标。性能随数据规模增加单调提升,表明更大规模数据可带来持续收益。Relationship between the amount of training data and model performance (Avg Distance / Final Distance), on log axes. Performance improves monotonically as data scale grows, indicating that larger-scale data brings sustained gains.

模型大小Model Size

500M 参数模型与 200M 参数基线性能相同(Avg Distance 均为 0.045m,Final Distance 均为 0.062m),说明在当前数据规模下中等大小模型已足够。The 500M-parameter model performs the same as the 200M-parameter baseline (Avg Distance 0.045m and Final Distance 0.062m for both), showing that a medium-sized model already suffices at the current data scale.

分布外(OOD)任务表现Out-of-Distribution (OOD) Task Performance

模型预测轨迹可视化
Dec + BC 模型(2 秒时域)的预测可视化:蓝色轨迹为真实手部运动,红色轨迹为模型预测。展示了 12 个不同任务的手腕与指尖位置预测效果。Prediction visualization for the Dec + BC model (2-second horizon): blue trajectories are the ground-truth hand motion and red trajectories are the model predictions. Wrist and fingertip position predictions are shown for 12 different tasks.

在 6 个 OOD 任务上,模型表现出一定的泛化能力,但不同任务差异较大:On 6 OOD tasks the model shows some generalization ability, but performance varies considerably across tasks:

OOD 任务OOD taskAvg Distance
Jigsaw Puzzle0.047m
Knit Scarf0.064m
Blowdry Hair0.083m
Stamp Paper0.099m

消融实验结论Ablation Findings

生成式预测头(DDPM、FM)在多次采样(K=10)时优于确定性 BC,表明在多模态操作轨迹的建模上,概率模型更有优势。视觉目标图像对 inverse dynamics 任务的提升最为显著。The generative prediction heads (DDPM, FM) outperform the deterministic BC under multiple sampling (K=10), showing that probabilistic models have an advantage in modeling multimodal manipulation trajectories. The visual goal image gives the largest improvement on the inverse dynamics task.

04 局限性Limitations

Note: 以下局限性均为论文作者明确陈述(stated by the authors)。All of the limitations below are explicitly stated by the authors.
场景多样性不足Insufficient Scene Diversity

论文原文指出:"EgoDex has significant diversity across tasks and manipulation behaviors, it is limited in background and scene diversity."数据采集在有限的室内场景中进行,背景视觉多样性受限,可能影响策略在真实多样环境中的泛化能力。作者提出未来将通过程序化背景随机化和在更多样化环境中采集数据来解决此问题。The paper states: "EgoDex has significant diversity across tasks and manipulation behaviors, it is limited in background and scene diversity." The data were collected in a limited range of indoor scenes, so background visual diversity is constrained, which may affect how well policies generalize to diverse real-world environments. The authors propose to address this in future work through procedural background randomization and collection in more varied environments.

手部追踪精度受限于遮挡与高速运动Hand Tracking Accuracy Limited by Occlusion and Fast Motion

论文指出:"dexterous annotations can also be imperfect, especially during heavy occlusion or very high speed motions, as they are themselves model predictions."手部姿态标注本身是模型预测结果(非光学标记捕获),在重度遮挡或快速运动场景下可能存在误差,进而影响策略学习质量。The paper notes: "dexterous annotations can also be imperfect, especially during heavy occlusion or very high speed motions, as they are themselves model predictions." The hand pose annotations are themselves model predictions rather than optical marker capture, so they may contain errors under heavy occlusion or fast motion, which in turn affects the quality of policy learning.

尚未完成人-机器人迁移验证Human-to-Robot Transfer Not Yet Validated

论文主要评估手部轨迹预测 benchmark,尚未直接展示在真实机器人上的端到端操作验证。人-机器人的形态差异(embodiment gap)、视角差异等问题仍需后续工作解决。The paper mainly evaluates the hand trajectory prediction benchmark and does not directly demonstrate end-to-end manipulation on a real robot. The human-robot embodiment gap, viewpoint differences and similar issues still need to be resolved by follow-up work.

模型规模与数据规模未达瓶颈Model Scale and Data Scale Have Not Saturated

实验显示 500M 参数模型与 200M 参数基线性能相同,表明当前数据规模下更大模型无法带来收益。但这也意味着随着数据规模进一步增大,更大模型或许才能释放潜力,数据-模型协同扩展的最优策略仍需探索。Experiments show that the 500M-parameter model performs the same as the 200M-parameter baseline, indicating that a larger model brings no gain at the current data scale. But this also means that as data scale grows further, a larger model may be needed to unlock the potential, so the optimal strategy for joint data-model scaling remains to be explored.